On 19.06.2006 23:09, Peter Amstutz wrote:
> On Mon, 19 Jun 2006, Jorrit Tyberghein wrote:
> 
>>>> Why not use a free software shading toolkit?. What's the alternatives
>>>> to CG?.
>>> We are unfortunatelly not aware of any free alternatives to CG :-(
> 
> Er?  Forgive my ignorance, but why not the OpenGL Shading Language (GLSL)?

Back when we picked the shading language, we opted for Cg because of its
greater backward compatibility; you can actually use it on DX8-level
hardware as well (Radeon 8000, GeForce3). GLSL works only from DX9-level
HW onward, and, at the time, was not available for a lot of drivers.

Also, Cg allows for retrieval of "object code" for compiled programs;
that is, you can compile a program once and re-use the object form later
on, allowing to save the compilation overhead.

-f.r.

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