I don't think it does since looking at all online games made with CS, theres 
no CS bindings in them for network code.
And I haven't yet stumbled across anything in the api... But who knows? I 
might be wrong.

Amir Taaki

On Wednesday 28 June 2006 01:23, anthony susu wrote:
> Hello all,
> I was told CrystalSpace has it's own persistence/online lib.  Is this
> correct?  My goal is to make an Online RPG (not exactly a MMORPG) with
> CrystalSpace. Thank you,
>
>
> Anthony & Emili Susu
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