On 7/5/06, Rene Rivera <[EMAIL PROTECTED]> wrote:
You misunderstand LGPL. GPL is the one where you have to do dynamic linking, not LGPL. The LGPL only pertains to the library, and doesn't pertain to code you write that uses that library. I'm making a commercial game currently using Crystal Space. There is no licensing issues here. There is nothing you need to 'do' to be able to refraing from releasing the source code. However, should you modify Crystal Space in *any* way, you need to re-release those changes.
For more information: http://www.gnu.org/licenses/lgpl.html
--Chris
More clearly... How do I write a commercial application that links to
the CS code without releasing object files or source code for my
application. It's the classical LGPL question, which is usually answered
by "use dynamic linking". And which is explicitly stated in the LGPL as
the only allowed use case for closed-source applications.
You misunderstand LGPL. GPL is the one where you have to do dynamic linking, not LGPL. The LGPL only pertains to the library, and doesn't pertain to code you write that uses that library. I'm making a commercial game currently using Crystal Space. There is no licensing issues here. There is nothing you need to 'do' to be able to refraing from releasing the source code. However, should you modify Crystal Space in *any* way, you need to re-release those changes.
For more information: http://www.gnu.org/licenses/lgpl.html
--Chris
--
Christopher S. Case
Project Head
The Seventh Game: Precursors
http://games.g33xnexus.com/precursors
(716) 785 - 5553(Cellphone)
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