Chris Case wrote: > > > On 7/5/06, *Rene Rivera* <[EMAIL PROTECTED] > <mailto:[EMAIL PROTECTED]>> wrote: > > More clearly... How do I write a commercial application that links to > the CS code without releasing object files or source code for my > application. It's the classical LGPL question, which is usually > answered > by "use dynamic linking". And which is explicitly stated in the > LGPL as > the only allowed use case for closed-source applications. > > > You misunderstand LGPL. GPL is the one where you have to do dynamic > linking, not LGPL. The LGPL only pertains to the library, and doesn't > pertain to code you write that uses that library. I'm making a > commercial game currently using Crystal Space. There is no licensing > issues here. There is nothing you need to 'do' to be able to refraing > from releasing the source code. However, should you modify Crystal > Space in *any* way, you need to re-release those changes. > > For more information: http://www.gnu.org/licenses/lgpl.html Actually with GPL you need to supply your sources either way you do it. With LGPL you "only" need to provide a way to make it possible to (in theory) switch the libs to newer or custom versions or whatever. This is either doable by providing .obj-files so you can relink it (not very useful usually for a closed source app), or link dynamically.
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