Hi!!

Thanks for answers!

> On 23.08.2006 08:59, Jorrit Tyberghein wrote:
> > Can you tell me a bit more information about the level of your game?
> > What renderloop and shaders are you using?

Sorry, I haven't read all the documentation, I don't know what are you
talking about with renderloops :S ; neither about shaders, in the map
file of the game there is only one tag "<shaders/>"  I don't know if
you were asking about this. I'm sorry, I don't know how to help you to
help me...


> And, a log of the output with "-verbose=-scf" passed on the command line
> might be helpful, too.
>

the following copy&paste is the log made in my computer, I will ask
also to my friends who have the problem to do it and compare. I'm just
putting the one in my computer hoping that can tell something.

-----------------------------------------------------------------------------------------------------------------------------------
====== Wed Aug 23 22:57:14 2006
csDetectDriver: monitor name is '\\.\DISPLAY1'
csDetectDriver: driver name is 'ATI2DVAG'
csDetectDriver: found DLL 'atioglxx.dll'

crystalspace.canvas.openglwin:
  GL driver: atioglxx.dll 6.14.10.5014

crystalspace.canvas.openglcommon.driverdb:
  Applied: Work around broken ATI point sprites
  Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures
  Applied: ATI: Can't handle compressed formats for RECT textures
  Applied: ATI: RECT texture extension support apparently sucks
  Applied: ATI: Use AFP for some 2D drawing

crystalspace.canvas.openglcommon:
  OpenGL renderer: MOBILITY RADEON X700 x86/SSE2 (vendor: ATI Technologies
  Inc.) version 2.0.5014 WinXP Release
  Using windowed mode at resolution 640x480.
  Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_multitexture' found and used.
  GL Extension 'GL_ARB_texture_env_combine' found and used.
  GL Extension 'GL_ARB_multisample' found and used.

crystalspace.canvas.openglcommon:
  Multisample: disabled

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_fragment_program' found and used.

crystalspace.canvas.openglcommon.fontcache:
  Text drawing method: ARB fragment program

crystalspace.canvas.opengl.extmgr:
  WGL Extension 'WGL_ARB_extensions_string' found and used.
  WGL Extension 'WGL_EXT_swap_control' found and used.

crystalspace.canvas.openglwin:
  VSync is disabled.

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_version_1_2' found and used.
  GL Extension 'GL_ARB_texture_cube_map' found and used.
  GL Extension 'GL_EXT_texture3D' found and used.
  GL Extension 'GL_ARB_vertex_buffer_object' found and used.
  GL Extension 'GL_SGIS_generate_mipmap' found and used.
  GL Extension 'GL_EXT_texture_filter_anisotropic' found and used.
  GL Extension 'GL_EXT_texture_lod_bias' found and used.
  GL Extension 'GL_ARB_point_parameters' found and used.
  GL Extension 'GL_ARB_point_sprite' found, but not used.
  GL Extension 'GL_EXT_framebuffer_object' not found.
  GL Extension 'GL_ARB_texture_rectangle' not found.
  GL Extension 'GL_EXT_texture_rectangle' found, but not used.
  GL Extension 'GL_NV_texture_rectangle' not found.
  GL Extension 'GL_ARB_vertex_program' found and used.
  GL Extension 'GL_EXT_secondary_color' found and used.

crystalspace.graphics3d.opengl:
  Maximum texture size is 2048x2048

crystalspace.graphics3d.opengl.vbo:
  Setting up VBO buffers, VB: 32 MB IB: 16 MB

crystalspace.graphics3d.opengl:
  Stencil clipping is used for objects >= 50 triangles.
  Clearing Z buffer when stencil clear is needed enabled

crystalspace.graphics3d.shadermgr:
  Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader,
  compiler: XMLShader

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ARB_texture_compression' found and used.
  GL Extension 'GL_EXT_texture_compression_s3tc' found and used.

crystalspace.graphics3d.opengl:
  Render-to-texture backend: framebuffer
  Delayed buffer swapping: disabled
  AFP DrawPixmap() workaround: enabled

crystalspace.graphics3d.shadercompiler.xmlshader:
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting),?include snippets/cg-surface-classic.inc ?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_Pass_Surface ?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_VariableMap_Surface ?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_Include_Surface?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting),?include snippets/cg-light-classic.inc ?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_Pass_Lighting ?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_VariableMap_Lighting ?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_Include_Lighting?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting),?include snippets/cg-sectorfog.inc ?]
  Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Fog
  ?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_VariableMap_Fog ?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Template'[node: include,?template
  Cg_Include_Fog?]
  Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting),technique(priority=150),pass,vp,cgvp,?include
  snippets/std_lighting.cscg ?]
  Deprecated syntax, please use 'Include'[node: include,?include
  cg-surface-classic.cginc ?]
  Deprecated syntax, please use 'Include'[node: include,?include
  cg-light-classic.cginc ?]
  Deprecated syntax, please use 'Include'[node: include,?include
  cg-sectorfog.cginc ?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting),technique(priority=150),pass,fp,cgfp,?include
  snippets/std_lighting.cscg ?]
  Deprecated syntax, please use 'Include'[node: include,?include
  cg-surface-classic.cginc ?]
  Deprecated syntax, please use 'Include'[node: include,?include
  cg-light-classic.cginc ?]
  Deprecated syntax, please use 'Include'[node: include,?include
  cg-sectorfog.cginc ?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting_fixed),technique(priority=200),pass,?include
  snippets/fog-mappings.inc ?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?incl
  ude snippets/fog-fvp.inc ?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?incl
  ude snippets/fog-ffp.inc ?]
  Deprecated syntax, please use 'Include'[node:
  shader(name=std_lighting_fixed),technique(priority=50),?include
  snippets/fog-pass.inc ?]
  Shader std_lighting_fixed: 8 variations, 5 ms
  Shader std_lighting: 12 variations, 81 ms
  Shader std_lighting_portal: unvarying, 1 ms
VFS_MOUNT: Mounted: Vpath cel, Rpath $.$/

CLICKED NEW GAME ON MENU

change from menu to level

crystalspace.maploader:
  Could not find material 'skruzd'. Creating new material using texture with
  that name
  Could not find material 'snow.jpg'. Creating new material using texture with
  that name

crystalspace.mesh.object.thing:
  Lightmap quality=3
  Lightmapping enabled=1

crystalspace.canvas.opengl.extmgr:
  GL Extension 'GL_ATI_fragment_shader' found and used.

crystalspace.graphics3d.shader.glcg:
  Routing Cg fragment programs to Pixel Shader plugin OFF (default).
  Cg fragment program '(null)': using profile arbfp1[7000]
  Cg vertex program '(null)': using profile arbvp1[6150]

crystalspace.graphics3d.shadercompiler.xmlshader:
  Shader 'std_lighting'<0>: Technique with priority 150 succeeds!

crystalspace.maploader:
  Could not find material 'skin'. Creating new material using texture with
  that name
------------------------------------------------------------------------------------------------------------------------------


I have tried changing the environmental variables just to try it with
the same packet my friends have donwloaded.

Thanks!


                         -kiper-




2006/8/23, res <[EMAIL PROTECTED]>:

>
> And, a log of the output with "-verbose=-scf" passed on the command line
> might be helpful, too.
>
> -f.r.
>
>
>
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