Hi again! One who at the beginning told me he only got a blank screen, now has told me that he has been able to enter the game, but at very very slow FPS, and has a quite new PC. This is his log (I can see some error messages there, but I don't know how to manage it):
-------------------------skruzd.txt------------------------------------------- ====== Thu Aug 24 00:14:44 2006 csDetectDriver: monitor name is '\\.\DISPLAY1' csDetectDriver: driver name is 'ATI2DVAG' csDetectDriver: found DLL 'atioglxx.dll' crystalspace.canvas.openglwin: GL driver: atioglxx.dll 6.14.10.5819 crystalspace.canvas.openglcommon.driverdb: Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures Applied: ATI: Can't handle compressed formats for RECT textures Applied: ATI: RECT texture extension support apparently sucks Applied: ATI: Use AFP for some 2D drawing crystalspace.canvas.openglcommon: OpenGL renderer: RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2 (vendor: ATI Technologies Inc.) version 1.3.1072 WinXP Release Using windowed mode at resolution 640x480. Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 AccumAlpha: 0 MultiSamples: 0 crystalspace.canvas.opengl.extmgr: GL Extension 'GL_ARB_multitexture' found and used. GL Extension 'GL_ARB_texture_env_combine' found and used. GL Extension 'GL_ARB_multisample' not found. GL Extension 'GL_ARB_fragment_program' not found. crystalspace.canvas.openglcommon.fontcache: Text drawing method: Multitexturing crystalspace.canvas.opengl.extmgr: WGL Extension 'WGL_ARB_extensions_string' found and used. WGL Extension 'WGL_EXT_swap_control' found and used. crystalspace.canvas.openglwin: VSync is disabled. crystalspace.canvas.opengl.extmgr: GL Extension 'GL_version_1_2' found and used. GL Extension 'GL_ARB_texture_cube_map' found and used. GL Extension 'GL_EXT_texture3D' found and used. GL Extension 'GL_ARB_vertex_buffer_object' found and used. GL Extension 'GL_SGIS_generate_mipmap' found and used. GL Extension 'GL_EXT_texture_filter_anisotropic' found and used. GL Extension 'GL_EXT_texture_lod_bias' found and used. GL Extension 'GL_ARB_point_parameters' found and used. GL Extension 'GL_ARB_point_sprite' not found. GL Extension 'GL_EXT_framebuffer_object' not found. GL Extension 'GL_ARB_texture_rectangle' not found. GL Extension 'GL_EXT_texture_rectangle' found, but not used. GL Extension 'GL_NV_texture_rectangle' not found. GL Extension 'GL_ARB_vertex_program' found and used. GL Extension 'GL_EXT_secondary_color' found and used. crystalspace.graphics3d.opengl: Maximum texture size is 2048x2048 crystalspace.graphics3d.opengl.vbo: Setting up VBO buffers, VB: 32 MB IB: 16 MB crystalspace.graphics3d.opengl: Stencil clipping is used for objects >= 50 triangles. Clearing Z buffer when stencil clear is needed enabled crystalspace.graphics3d.shadermgr: Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader, compiler: XMLShader crystalspace.canvas.opengl.extmgr: GL Extension 'GL_ARB_texture_compression' found and used. GL Extension 'GL_EXT_texture_compression_s3tc' found and used. crystalspace.graphics3d.opengl: Render-to-texture backend: framebuffer Delayed buffer swapping: disabled AFP DrawPixmap() workaround: disabled crystalspace.graphics3d.shadercompiler.xmlshader: Deprecated syntax, please use 'Include'[node: shader(name=std_lighting),?include snippets/cg-surface-classic.inc ?] Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Surface ?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Template'[node: include,?template Cg_VariableMap_Surface ?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Template'[node: include,?template Cg_Include_Surface?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting),?include snippets/cg-light-classic.inc ?] Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Lighting ?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Template'[node: include,?template Cg_VariableMap_Lighting ?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Template'[node: include,?template Cg_Include_Lighting?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting),?include snippets/cg-sectorfog.inc ?] Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Fog ?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Template'[node: include,?template Cg_VariableMap_Fog ?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Template'[node: include,?template Cg_Include_Fog?] Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting),technique(priority=150),pass,vp,cgvp,?include snippets/std_lighting.cscg ?] Deprecated syntax, please use 'Include'[node: include,?include cg-surface-classic.cginc ?] Deprecated syntax, please use 'Include'[node: include,?include cg-light-classic.cginc ?] Deprecated syntax, please use 'Include'[node: include,?include cg-sectorfog.cginc ?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting),technique(priority=150),pass,fp,cgfp,?include snippets/std_lighting.cscg ?] Deprecated syntax, please use 'Include'[node: include,?include cg-surface-classic.cginc ?] Deprecated syntax, please use 'Include'[node: include,?include cg-light-classic.cginc ?] Deprecated syntax, please use 'Include'[node: include,?include cg-sectorfog.cginc ?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting_fixed),technique(priority=200),pass,?include snippets/fog-mappings.inc ?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?incl ude snippets/fog-fvp.inc ?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?incl ude snippets/fog-ffp.inc ?] Deprecated syntax, please use 'Include'[node: shader(name=std_lighting_fixed),technique(priority=50),?include snippets/fog-pass.inc ?] Shader std_lighting_fixed: 8 variations, 6 ms Shader std_lighting: 12 variations, 94 ms Shader std_lighting_portal: unvarying, 0 ms VFS_MOUNT: Mounted: Vpath cel, Rpath $.$/ CLICKED NEW GAME ON MENU change from menu to level crystalspace.maploader: Could not find material 'skin'. Creating new material using texture with that name Could not find material 'snow.jpg'. Creating new material using texture with that name crystalspace.mesh.object.thing: Lightmap quality=3 Lightmapping enabled=1 crystalspace.canvas.opengl.extmgr: GL Extension 'GL_ATI_fragment_shader' found and used. crystalspace.graphics3d.shader.glcg: Routing Cg fragment programs to Pixel Shader plugin ON (default). crystalspace.canvas.opengl.extmgr: GL Extension 'GL_NV_texture_shader' not found. GL Extension 'GL_NV_texture_shader2' not found. crystalspace.graphics3d.shader.glcg: CG ERROR : The compile returned an error. (39) : warning C7006: uninitialized variable "A2F.surface.texture" used(162) : fatal error C9999: sampler parameter to texture function not a uniform sampler crystalspace.graphics3d.shadercompiler.xmlshader: Shader 'std_lighting'<0>: Technique with priority 150 fails. Reason: fragment program failed to load. No technique validated for shader 'std_lighting'<0>: using fallback crystalspace.canvas.opengl.extmgr: GL Extension 'GL_EXT_separate_specular_color' found and used. GL Extension 'GL_ARB_texture_env_dot3' found and used. crystalspace.graphics3d.shader.fixed: Multitexture units: acceptable 6 crystalspace.graphics3d.shadercompiler.xmlshader: Shader 'std_lighting_fixed'<0>: Technique with priority 200 succeeds! -------------------------------------------------------------------------------------- Any clue? Thanks!! -kiper- 2006/8/23, Inko IA <[EMAIL PROTECTED]>: > Hi!! > > Thanks for answers! > > > On 23.08.2006 08:59, Jorrit Tyberghein wrote: > > > Can you tell me a bit more information about the level of your game? > > > What renderloop and shaders are you using? > > Sorry, I haven't read all the documentation, I don't know what are you > talking about with renderloops :S ; neither about shaders, in the map > file of the game there is only one tag "<shaders/>" I don't know if > you were asking about this. I'm sorry, I don't know how to help you to > help me... > > > > And, a log of the output with "-verbose=-scf" passed on the command line > > might be helpful, too. > > > > the following copy&paste is the log made in my computer, I will ask > also to my friends who have the problem to do it and compare. I'm just > putting the one in my computer hoping that can tell something. > > ----------------------------------------------------------------------------------------------------------------------------------- > ====== Wed Aug 23 22:57:14 2006 > csDetectDriver: monitor name is '\\.\DISPLAY1' > csDetectDriver: driver name is 'ATI2DVAG' > csDetectDriver: found DLL 'atioglxx.dll' > > crystalspace.canvas.openglwin: > GL driver: atioglxx.dll 6.14.10.5014 > > crystalspace.canvas.openglcommon.driverdb: > Applied: Work around broken ATI point sprites > Applied: ATI: Can't handle GL_BLEND texenv for GL_INTENSITY textures > Applied: ATI: Can't handle compressed formats for RECT textures > Applied: ATI: RECT texture extension support apparently sucks > Applied: ATI: Use AFP for some 2D drawing > > crystalspace.canvas.openglcommon: > OpenGL renderer: MOBILITY RADEON X700 x86/SSE2 (vendor: ATI Technologies > Inc.) version 2.0.5014 WinXP Release > Using windowed mode at resolution 640x480. > Pixel format: Color: 32 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0 > AccumAlpha: 0 MultiSamples: 0 > > crystalspace.canvas.opengl.extmgr: > GL Extension 'GL_ARB_multitexture' found and used. > GL Extension 'GL_ARB_texture_env_combine' found and used. > GL Extension 'GL_ARB_multisample' found and used. > > crystalspace.canvas.openglcommon: > Multisample: disabled > > crystalspace.canvas.opengl.extmgr: > GL Extension 'GL_ARB_fragment_program' found and used. > > crystalspace.canvas.openglcommon.fontcache: > Text drawing method: ARB fragment program > > crystalspace.canvas.opengl.extmgr: > WGL Extension 'WGL_ARB_extensions_string' found and used. > WGL Extension 'WGL_EXT_swap_control' found and used. > > crystalspace.canvas.openglwin: > VSync is disabled. > > crystalspace.canvas.opengl.extmgr: > GL Extension 'GL_version_1_2' found and used. > GL Extension 'GL_ARB_texture_cube_map' found and used. > GL Extension 'GL_EXT_texture3D' found and used. > GL Extension 'GL_ARB_vertex_buffer_object' found and used. > GL Extension 'GL_SGIS_generate_mipmap' found and used. > GL Extension 'GL_EXT_texture_filter_anisotropic' found and used. > GL Extension 'GL_EXT_texture_lod_bias' found and used. > GL Extension 'GL_ARB_point_parameters' found and used. > GL Extension 'GL_ARB_point_sprite' found, but not used. > GL Extension 'GL_EXT_framebuffer_object' not found. > GL Extension 'GL_ARB_texture_rectangle' not found. > GL Extension 'GL_EXT_texture_rectangle' found, but not used. > GL Extension 'GL_NV_texture_rectangle' not found. > GL Extension 'GL_ARB_vertex_program' found and used. > GL Extension 'GL_EXT_secondary_color' found and used. > > crystalspace.graphics3d.opengl: > Maximum texture size is 2048x2048 > > crystalspace.graphics3d.opengl.vbo: > Setting up VBO buffers, VB: 32 MB IB: 16 MB > > crystalspace.graphics3d.opengl: > Stencil clipping is used for objects >= 50 triangles. > Clearing Z buffer when stencil clear is needed enabled > > crystalspace.graphics3d.shadermgr: > Loaded compiler plugin crystalspace.graphics3d.shadercompiler.xmlshader, > compiler: XMLShader > > crystalspace.canvas.opengl.extmgr: > GL Extension 'GL_ARB_texture_compression' found and used. > GL Extension 'GL_EXT_texture_compression_s3tc' found and used. > > crystalspace.graphics3d.opengl: > Render-to-texture backend: framebuffer > Delayed buffer swapping: disabled > AFP DrawPixmap() workaround: enabled > > crystalspace.graphics3d.shadercompiler.xmlshader: > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting),?include snippets/cg-surface-classic.inc ?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_Pass_Surface ?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_VariableMap_Surface ?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_Include_Surface?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting),?include snippets/cg-light-classic.inc ?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_Pass_Lighting ?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_VariableMap_Lighting ?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_Include_Lighting?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting),?include snippets/cg-sectorfog.inc ?] > Deprecated syntax, please use 'Template'[node: include,?template Cg_Pass_Fog > ?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_VariableMap_Fog ?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Template'[node: include,?template > Cg_Include_Fog?] > Deprecated syntax, please use 'Endtemplate'[node: include,?endtemplate?] > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting),technique(priority=150),pass,vp,cgvp,?include > snippets/std_lighting.cscg ?] > Deprecated syntax, please use 'Include'[node: include,?include > cg-surface-classic.cginc ?] > Deprecated syntax, please use 'Include'[node: include,?include > cg-light-classic.cginc ?] > Deprecated syntax, please use 'Include'[node: include,?include > cg-sectorfog.cginc ?] > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting),technique(priority=150),pass,fp,cgfp,?include > snippets/std_lighting.cscg ?] > Deprecated syntax, please use 'Include'[node: include,?include > cg-surface-classic.cginc ?] > Deprecated syntax, please use 'Include'[node: include,?include > cg-light-classic.cginc ?] > Deprecated syntax, please use 'Include'[node: include,?include > cg-sectorfog.cginc ?] > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting_fixed),technique(priority=200),pass,?include > snippets/fog-mappings.inc ?] > Deprecated syntax, please use 'Include'[node: > > shader(name=std_lighting_fixed),technique(priority=200),pass,vp,fixedvp,?incl > ude snippets/fog-fvp.inc ?] > Deprecated syntax, please use 'Include'[node: > > shader(name=std_lighting_fixed),technique(priority=200),pass,fp,fixedfp,?incl > ude snippets/fog-ffp.inc ?] > Deprecated syntax, please use 'Include'[node: > shader(name=std_lighting_fixed),technique(priority=50),?include > snippets/fog-pass.inc ?] > Shader std_lighting_fixed: 8 variations, 5 ms > Shader std_lighting: 12 variations, 81 ms > Shader std_lighting_portal: unvarying, 1 ms > VFS_MOUNT: Mounted: Vpath cel, Rpath $.$/ > > CLICKED NEW GAME ON MENU > > change from menu to level > > crystalspace.maploader: > Could not find material 'skruzd'. Creating new material using texture with > that name > Could not find material 'snow.jpg'. Creating new material using texture with > that name > > crystalspace.mesh.object.thing: > Lightmap quality=3 > Lightmapping enabled=1 > > crystalspace.canvas.opengl.extmgr: > GL Extension 'GL_ATI_fragment_shader' found and used. > > crystalspace.graphics3d.shader.glcg: > Routing Cg fragment programs to Pixel Shader plugin OFF (default). > Cg fragment program '(null)': using profile arbfp1[7000] > Cg vertex program '(null)': using profile arbvp1[6150] > > crystalspace.graphics3d.shadercompiler.xmlshader: > Shader 'std_lighting'<0>: Technique with priority 150 succeeds! > > crystalspace.maploader: > Could not find material 'skin'. Creating new material using texture with > that name > ------------------------------------------------------------------------------------------------------------------------------ > > > I have tried changing the environmental variables just to try it with > the same packet my friends have donwloaded. > > Thanks! > > > -kiper- > > > > > 2006/8/23, res <[EMAIL PROTECTED]>: > > > > > And, a log of the output with "-verbose=-scf" passed on the command line > > might be helpful, too. > > > > -f.r. > > > > > > > > ------------------------------------------------------------------------- > > Using Tomcat but need to do more? Need to support web services, security? > > Get stuff done quickly with pre-integrated technology to make your job > > easier > > Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo > > http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 > > > > _______________________________________________ > > Crystal-main mailing list > > Crystal-main@lists.sourceforge.net > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto:[EMAIL PROTECTED] > > > > > > > > > ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]