hi, while attempt to fix my water plugin I saw that the reflection will always be bad with 'portals hack' - the clipped area on the reflection is just filled with some colour - which affects badly result picture (you will see blots of this colour on the water surface).
Currently I don't see any possible resolution with portals (well I can cheat a bit and try to fill the clipped area with some reasonable colour, but I would like to do it only in great desperation :)). The point: What is really needed here is support for near planes. I saw several methods in iGraphics3d that look related (SetNearPlane (const csPlane3 &pl)), but from what I remember I was told that they won't work as I expected. What they are used for? Would it be possible to use this functions and handle them *right* at last in opengl renderer (i.e via glClipPlane or something)? BTW. There was some talk yesterday on irc about fbo. How it was ended? -- greetings, Piotr Obrzut mailto:[EMAIL PROTECTED] ------------------------------------------------------------------------- Using Tomcat but need to do more? Need to support web services, security? Get stuff done quickly with pre-integrated technology to make your job easier Download IBM WebSphere Application Server v.1.0.1 based on Apache Geronimo http://sel.as-us.falkag.net/sel?cmd=lnk&kid=120709&bid=263057&dat=121642 _______________________________________________ Crystal-main mailing list Crystal-main@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]