On 10.01.2007 17:04, Pablo Martin wrote:
> Another question that arises is it seems all loaders get tested against
> any given texture (until one works at least), so defining the handled
> mimetypes doesnt seem of much use here, maybe i'm also overlooking
> something here?

The MIME type is atm only used for saving. However, the solution to
check an image to load against every image loader isn't the best either.
Something that determines the image loader to use by sniffing the
content (e.g. magic values) would be nice, but no one implemented such a
thing...

-f.r.

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