res wrote: > On 10.01.2007 17:04, Pablo Martin wrote: > >> Another question that arises is it seems all loaders get tested against >> any given texture (until one works at least), so defining the handled >> mimetypes doesnt seem of much use here, maybe i'm also overlooking >> something here? >> > > The MIME type is atm only used for saving. However, the solution to > check an image to load against every image loader isn't the best either. > Something that determines the image loader to use by sniffing the > content (e.g. magic values) would be nice, but no one implemented such a > thing... > > -f.r. > > ok :) thx for explanation.
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