Are you scaling the meshes in any way? Is there anything you're doing special? Care to show us a bit more relevant code? i.e. all code where you setup the collider actors and the meshes?
Greetings, On 1/31/07, Thomas Teufel <[EMAIL PROTECTED]> wrote: > Those sprites are moved with Crystal Space C++ code by a collider actor. > > Here a more exact description: > I just move one iMeshWrapper object by the collider actor. > All the other sprites are set as children of this iMeshWrapper with > this code: > spriteObj->GetSceneNode()->SetParent(parentObj->GetSceneNode()); > > There are six out of 43 sprites that shield the ability to move > parentObj in world space. > All of those 43 sprites are loaded within one loop. So the code is > exactly the same. > > And also the sprites were modelled and exported the same way .. as I > already wrote. > > So far, so good ;) > Thanks > > > Amir Taaki wrote: > > Hello, > > > > How exactly are you trying to move the sprite objects? Using Crystal > > Space C++ code or through 3DS Max? > > > > > > On 1/31/07, *Thomas Teufel* <[EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>> wrote: > > > > Hello! > > > > I have some kind of moving issue at some of my 3d sprites. > > At various 3d sprites with each an individual shape some do move and > > some don't. > > > > They all were exported the exact same way out of 3ds max. > > Also the loading command is the same. > > Loading works! .. no Errors or something like that are displayed. > > I can even see all of them with texture. > > > > I move those sprites with a collider actor. > > > > Is there something special one has to watch out at modeling a sprite? > > (There for example is one that is just a very simply shaped > > cylinder and > > it does not move.) > > > > Or does anyone of you knows where the issue might be? > > > > > > Thanks a lot! > > Thomas > > > > > > > > > > > > > > ------------------------------------------------------------------------- > > Take Surveys. Earn Cash. Influence the Future of IT > > Join SourceForge.net's Techsay panel and you'll get the chance to > > share your > > opinions on IT & business topics through brief surveys - and earn cash > > > > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > > > > <http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV> > > _______________________________________________ > > Crystal-main mailing list > > [email protected] > > <mailto:[email protected]> > > https://lists.sourceforge.net/lists/listinfo/crystal-main > > Unsubscribe: mailto: [EMAIL PROTECTED] > > <mailto:[EMAIL PROTECTED]>?subject=unsubscribe > > > > > > > ------------------------------------------------------------------------- > Take Surveys. Earn Cash. Influence the Future of IT > Join SourceForge.net's Techsay panel and you'll get the chance to share your > opinions on IT & business topics through brief surveys - and earn cash > http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: mailto:[EMAIL PROTECTED] > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys - and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
