>You could, however, try to write a relatively simple shader for your
>figures that simply multiplies the color from the texture with the
>per-vertex color (ie apply lighting) and adds a color (from an SV) on
>top of that (your highlighting).
>
>-f.r.
>  
>
I'll do that. I'll post a tutorial on this once it works which could be 
called shader 101.

Best regards,

Sebastien.


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