On 03.03.2007 16:26, Sebastien Marchal wrote:
>> You could, however, try to write a relatively simple shader for your
>> figures that simply multiplies the color from the texture with the
>> per-vertex color (ie apply lighting) and adds a color (from an SV) on
>> top of that (your highlighting).
>>
>> -f.r.
>>  
>>
> I'll do that. I'll post a tutorial on this once it works which could be 
> called shader 101.

Nice!

Perhaps try to make a shader with a simple fixed function setup. While
those are not very powerful they're relatively easy to understand.
(But then, other people may find a Cg-based shader easier to
understand... well, just pick what's easiest for you.)

-f.r.

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