On 03.03.2007 16:26, Sebastien Marchal wrote: >> You could, however, try to write a relatively simple shader for your >> figures that simply multiplies the color from the texture with the >> per-vertex color (ie apply lighting) and adds a color (from an SV) on >> top of that (your highlighting). >> >> -f.r. >> >> > I'll do that. I'll post a tutorial on this once it works which could be > called shader 101.
Nice! Perhaps try to make a shader with a simple fixed function setup. While those are not very powerful they're relatively easy to understand. (But then, other people may find a Cg-based shader easier to understand... well, just pick what's easiest for you.) -f.r.
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