All,

I wrote a month ago that I would do a tutorial on shaders. I am doing so 
and I am writing a fixed and cg version of the shader, without any of 
the 'shader framework' around.  Because of this, I am basically reverse 
engeeniring the whold Cg framework to find the basic instructions. I 
thinck I would get a big speed-up if there is a way to capture the 
result of the xml template expansion so that I get some examples. If 
not, then maybe some basic shaders for CG would be helpfull. For fixed 
shader, the 'std_lighting_detail_fixed.xml' seems enough to get me started.

Best regards,

Sebastien.

PS: I am compiling the different syntax on a collection of html tables. 
That could be usefull in the documentation too.

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