All, I wrote a month ago that I would do a tutorial on shaders. I am doing so and I am writing a fixed and cg version of the shader, without any of the 'shader framework' around. Because of this, I am basically reverse engeeniring the whold Cg framework to find the basic instructions. I thinck I would get a big speed-up if there is a way to capture the result of the xml template expansion so that I get some examples. If not, then maybe some basic shaders for CG would be helpfull. For fixed shader, the 'std_lighting_detail_fixed.xml' seems enough to get me started.
Best regards, Sebastien. PS: I am compiling the different syntax on a collection of html tables. That could be usefull in the documentation too. ------------------------------------------------------------------------- Take Surveys. Earn Cash. Influence the Future of IT Join SourceForge.net's Techsay panel and you'll get the chance to share your opinions on IT & business topics through brief surveys-and earn cash http://www.techsay.com/default.php?page=join.php&p=sourceforge&CID=DEVDEV _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
