On 25.03.2007 17:26, Sebastien Marchal wrote:
> All,
> 
> I wrote a month ago that I would do a tutorial on shaders. I am doing so 
> and I am writing a fixed and cg version of the shader, without any of 
> the 'shader framework' around.  Because of this, I am basically reverse 
> engeeniring the whold Cg framework to find the basic instructions. 

You don't need to reverse it entirely: some of the shaders, e.g the
parallax and fresnelWater ones, don't use the "framework" at all.

> I 
> thinck I would get a big speed-up if there is a way to capture the 
> result of the xml template expansion so that I get some examples. If 
> not, then maybe some basic shaders for CG would be helpfull. For fixed 
> shader, the 'std_lighting_detail_fixed.xml' seems enough to get me started.

Run an application with "--cfgfile=/config/shader-debug.cfg" as a
command line argument. Then look at the /tmp/shader/ and /tmp/cgdump/
directories. (It's VFS' /tmp, the physical directory should be your
standard temporary directory.)

-f.r.


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