Hie once more ...
The shader variable can be accessed through the iMaterial interface
The text doesn't explicitly states that materials are the only container
for shader vars; but it doesn't say the opposite either :) Perhaps
mention at some point that other places for SVs exists. (Such as mesh
wrappers ... which would be useful for your highlighting case: use the
same material for all meshes, and just set/unset the highlight color *on
the mesh*.)
I am modifying the tutorial to use a mesh shader variable. Much more
logical. But then,
contrary to what happend with materials, the mesh shader variable is
never used if my shader include a shader variable.
Is it the expected behavior ? (Crystal 1.0)
Best regards,
Sebastien.
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