Hi Dan,

Sunday, May 6, 2007, 11:50:01 PM, you wrote:

> Piotr Obrzut wrote:
>> hi,
>> 
>>   I would like to show you latest state of IAEditor
>>   ( http://sourceforge.net/projects/iaeditor/ - interactive animation
>>   editor, currently mostly physics based ) :

> Based on the videos the tool looks pretty impressive!

> What does the user have to provide (what kind of data and in which 
> format) to work with this tool? And what are the outputs?

Currently the only output is animation (only in genmeshanim format,
but later cal3d will fully supported too). Additionally I plan to output
the physics setup in some way (probably cs xml, though I plan to do some
changes there first).

It works with cs maps, and skeletal animated models supported by
crystal space. The editor itself is done with cel (but
output stuff will be in plain cs format). The exact requirements list:
wxwidgets 2.8, wxpropgrid, fresh cs and cel.

It is in pre-alpha stage now, but I don't plan to add new features
before first release (others than docs and cs-style cross platform
building).

-- 
greetings,
 Piotr Obrzut                           mailto:[EMAIL PROTECTED]


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