I had a working demo of my game back in 2003 on crystalspace Edition .97.dev.12



My question is more of a reassurance:
Should I recode everything from scratch only using my old code for a guide?

To me, that seems to be the only way because I don't know what has changed 
between then and now.    I mean the errors are so many that they scroll off the 
board several times over.  


Me rambling on:
It was quite a cool demo from a technical standpoint.  You could move around, 
punch and kick.  Depending on where you hit the enemy depends on how it reacts. 
 Also the style of attack you use matters too.  If you uppercut someone's head, 
their head flys back.  If you uppercut someone's leg, it goes up.  If you kick 
someone with a roundhouse, they spin in the direction you kick them at.   I did 
this for looks and later damage can be based on hit location if they're wearing 
piece mail armor.
 
 From a game play standpoint, the demo wasn't so great.  The ghouls would punch 
if you got too close, and would flank, but they're super slow(I wanted the 
first level to be passable by anyone).  So you beat up on them pretty bad and 
it isn't fun as a game.  It just shows what is possible with the tools I made.  
 
 Before I build a world, I want to get all the fighters balanced for 
multi-player over the internet... And I'm waiting for a response on how to 
compile some ASIO stuff.  I want to make a P2P chat server, then I'll be set to 
use that as my tools for internet play.  And once I get internet play, I'll 
build/balance all the fighters a year or so :)  It will get more exciting as 
the game goes a long.  Right now it's a bore fest.  Not am I only  coding 
boring stuff, but it's stuff I already coded!  Well I guess at least that I 
won't recode the random segfault that happens after about 10 minutes of 
gameplay.

Game site: www.roamingdragon.com



       
---------------------------------
Be a better Heartthrob. Get better relationship answers from someone who knows.
Yahoo! Answers - Check it out. 
-------------------------------------------------------------------------
This SF.net email is sponsored by DB2 Express
Download DB2 Express C - the FREE version of DB2 express and take
control of your XML. No limits. Just data. Click to get it now.
http://sourceforge.net/powerbar/db2/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to