Using the application simpmap, I would like to be able to hit the downarrow key 
and unload "flarge", and load up "castle"

I tried the code:
    if (kbd->GetKeyState (CSKEY_DOWN))
 {
 csRef<iVFS> VFS (CS_QUERY_REGISTRY (GetObjectRegistry (), iVFS));
 VFS->ChDir ("/lev/castle");
loader->LoadMapFile ("world");
}

But it gave me a segfault.   Eventually I'll need to be able to unload and load 
up levels on the fly so people can go from zone to zone.  Also is there a way 
to unload "EVERYTHING" in the engine and start from scratch?  If not, I'll have 
to take careful measure to deallocate all the memory before loading the new 
world.

,CrazyJim

       
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