Hello. CS had a software renderer. Is it still in CS? What is its quality and does it support latest shaders?
I don't have up-to-date graphics card, but would like to test latest rendering tricks. WildMagic4 has a software renderer with shaders. Perhaps it could be used as an up-to-date software renderer in CS. http://www.geometrictools.com WM4 is released as LGPL software. Previous versions are and the next version will be "viewable source" licensed due user's wishes (perhaps they are not willing to publish their modifications as open source as required by LGPL?!). Author of WildMagic4 is one of original developers of NetImmerse/Gamebryo engine. I'm trying to compile WM4 because it may be more suitable for rendering the NIF files, but also because Mesa3D seems to not provide software shaders at all. There is an open source GPU emulator at http://personals.ac.upc.edu/vmoya/ Someone expert should take a look at it if it could be used as a part of software renderer in CS. If anyone compiles it and gets it working, please let me know. As mentioned here earlier, Mesa3D was/is too slow for real-time game graphics. Would WM4 be faster? Would Vmoya be faster or would it require Mesa3D on top of it (as if Vmoya emulates the GPU hardware only)? Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
