Hello. CS had a software renderer. Is it still in CS? What is
its quality and does it support latest shaders?

I don't have up-to-date graphics card, but would like to
test latest rendering tricks.

WildMagic4 has a software renderer with shaders. Perhaps it
could be used as an up-to-date software renderer in CS.
http://www.geometrictools.com
WM4 is released as LGPL software. Previous versions are and the
next version will be "viewable source" licensed due user's
wishes (perhaps they are not willing to publish their modifications
as open source as required by LGPL?!).

Author of WildMagic4 is one of original developers of
NetImmerse/Gamebryo engine. I'm trying to compile WM4 because
it may be more suitable for rendering the NIF files, but also
because Mesa3D seems to not provide software shaders at all.

There is an open source GPU emulator at
http://personals.ac.upc.edu/vmoya/
Someone expert should take a look at it if it could be used
as a part of software renderer in CS. If anyone compiles it
and gets it working, please let me know.

As mentioned here earlier, Mesa3D was/is too slow for real-time
game graphics. Would WM4 be faster? Would Vmoya be faster or
would it require Mesa3D on top of it (as if Vmoya emulates the
GPU hardware only)?

Juhana
-- 
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  for developers of open source graphics software

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