>But totally outside the scope of both CS and Mesa3D. If you want >non-realtime renderer, look at projects developing such.
As said, I wanted the software renderer what is in CS (if it would have had shaders). I don't go to Renderman list and ask about what is in CS. This is not unrelevant at all. Let me think of the possibilities: Games are developed for multiple hardwares. What if a developer would like to see the game rendered as it would appear on a particular hardware. What if the developer would like to write the game shaders for all hardwares: more complex shaders for expensive hardware. The developer needs to test the shaders but how to do it if the developer cannot afford for multiple hardware... In extreme, Blender could have a switch which shows the game as it would show in different hardware with different shaders. (CS is the game renderer in Blender, right?) Juhana -- http://music.columbia.edu/mailman/listinfo/linux-graphics-dev for developers of open source graphics software ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
