>But totally outside the scope of both CS and Mesa3D. If you want  
>non-realtime renderer, look at projects developing such.

As said, I wanted the software renderer what is in CS (if it would
have had shaders). I don't go to Renderman list and ask about
what is in CS.

This is not unrelevant at all. Let me think of the possibilities:
Games are developed for multiple hardwares. What if a developer
would like to see the game rendered as it would appear on
a particular hardware. What if the developer would like to write
the game shaders for all hardwares: more complex shaders for
expensive hardware. The developer needs to test the shaders
but how to do it if the developer cannot afford for multiple
hardware...

In extreme, Blender could have a switch which shows the game
as it would show in different hardware with different shaders.
(CS is the game renderer in Blender, right?)

Juhana
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