Hello,

I have a mesh which is making very optimised usage of texture space. Also 
certain polygons get more space where more detail is needed meaning that 2 
polygons of equal size don't necessarily get the same amount of space on the 
uv map. Another quirk is that mirrored uvs are used.

This is all very bad for normalmaps. Is it possible to specify a second uv set 
with optimised fair uvs to use for my normalmap like what is done with 
lightmaps?

Thanks.

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