Hello, I have a mesh which is making very optimised usage of texture space. Also certain polygons get more space where more detail is needed meaning that 2 polygons of equal size don't necessarily get the same amount of space on the uv map. Another quirk is that mirrored uvs are used.
This is all very bad for normalmaps. Is it possible to specify a second uv set with optimised fair uvs to use for my normalmap like what is done with lightmaps? Thanks. ------------------------------------------------------------------------- This SF.net email is sponsored by: Microsoft Defy all challenges. Microsoft(R) Visual Studio 2005. http://clk.atdmt.com/MRT/go/vse0120000070mrt/direct/01/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
