Hi everybody
I'd want to have a dynamic crosshair in my game. I want the crosshair to
move in the Z axis, i.e. it becomes closer when approaching a wall, and goes
farther when going back. Using CEL, I made a billboard and assigned a sphere
to it. There are 2 problems here:
1. The billboard's area is rectangular, while the crosshair's shape is
circular. I think I should have a box on the billboard instead of the sphere
and assign a texture with transparency to get the desired result. But the
crosshair is really a 2D object. Can I use a 2D object (mesh) instead of a
3D sphere on a billboard? (or not using billboards at all)
2. How could I move the billboard in the Z axis? It only has x and y
properties to move on the 2D screen. Is PcBillboard the right thing to use
for this reason?
And one general question: Is this the right place to post such questions?
Thanks
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