Hi all, I was wondering if anyone has experience creating a game using CS that has a replay feature?
I am after a replay that reconstructs the physics + other game state (I.e. more than just saving location + rotation of visible objects). It should be possible to resume the game from a point in time and then start playing again, kinda like a LOT of save-games in a sequence. In particular I would be interested in doing this with CS + CEL. I have a reasonable idea of how to approach this generically but not sure if there is already exists an example of doing something like this in CS? I ask this because I wish to create a small prototype for a time manipulation game. It would be in a simple game world where the players avatar is just a single rectangle and there might be a few entities to interact with in a room. The player would be able to "rewind" time and start playing again from some point in the past. This is just one of the ideas but i just want too see the difficulty of implementing it technically before i go much further with my design. Thanks, Brendon. ------------------------------------------------------------------------- This SF.net email is sponsored by: Splunk Inc. Still grepping through log files to find problems? Stop. Now Search log events and configuration files using AJAX and a browser. Download your FREE copy of Splunk now >> http://get.splunk.com/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
