Hi all,

I was wondering if anyone has experience creating a game using CS that
has a replay feature?

I am after a replay that reconstructs the physics + other game state
(I.e. more than just saving location + rotation of visible objects).
It should be possible to resume the game from a point in time and then
start playing again, kinda like a LOT of save-games in a sequence. In
particular I would be interested in doing this with CS + CEL.

I have a reasonable idea of how to approach this generically but not
sure if there is already exists an example of doing something like
this in CS?

I ask this because I wish to create a small prototype for a time
manipulation game. It would be in a simple game world where the
players avatar is just a single rectangle and there might be a few
entities to interact with in a room. The player would be able to
"rewind" time and start playing again from some point in the past.
This is just one of the ideas but i just want too see the difficulty
of implementing it technically before i go much further with my design.

Thanks,
Brendon.

-------------------------------------------------------------------------
This SF.net email is sponsored by: Splunk Inc.
Still grepping through log files to find problems?  Stop.
Now Search log events and configuration files using AJAX and a browser.
Download your FREE copy of Splunk now >> http://get.splunk.com/
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: mailto:[EMAIL PROTECTED]

Reply via email to