We want to do a Freelook with the mouse on the head bone so it only 
rotates that bone with the camera attached in the mesh, is that possible 
in CS?  Jorrit has helped us come up with a solution to socket a camera 
to a bone on a mesh, but now we want to do rotation and other things 
controlling that bone with the attached camera.  How do we go about 
changing this programmatically?  Giving it some kind of controller or 
something so that when we move that bone it can be controlled freely 
with the mouse and in turn move the camera and the part of the mesh it 
is parented to?  We are not yet using CEL, only CS by itself with C++ on 
the 1.4 branch.

Thanks in advance for the help,

Playemgames

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