We want to do a Freelook with the mouse on the head bone so it only rotates that bone with the camera attached in the mesh, is that possible in CS? Jorrit has helped us come up with a solution to socket a camera to a bone on a mesh, but now we want to do rotation and other things controlling that bone with the attached camera. How do we go about changing this programmatically? Giving it some kind of controller or something so that when we move that bone it can be controlled freely with the mouse and in turn move the camera and the part of the mesh it is parented to? We are not yet using CEL, only CS by itself with C++ on the 1.4 branch.
Thanks in advance for the help, Playemgames ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
