In addition, I want to add that we are using genmesh as our mesh format,
in case anyone has a solution for this problem.

Playemgames

> We want to do a Freelook with the mouse on the head bone so it only
> rotates that bone with the camera attached in the mesh, is that possible
> in CS?  Jorrit has helped us come up with a solution to socket a camera
> to a bone on a mesh, but now we want to do rotation and other things
> controlling that bone with the attached camera.  How do we go about
> changing this programmatically?  Giving it some kind of controller or
> something so that when we move that bone it can be controlled freely
> with the mouse and in turn move the camera and the part of the mesh it
> is parented to?  We are not yet using CEL, only CS by itself with C++ on
> the 1.4 branch.
>
> Thanks in advance for the help,
>
> Playemgames
>
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