In addition, I want to add that we are using genmesh as our mesh format, in case anyone has a solution for this problem.
Playemgames > We want to do a Freelook with the mouse on the head bone so it only > rotates that bone with the camera attached in the mesh, is that possible > in CS? Jorrit has helped us come up with a solution to socket a camera > to a bone on a mesh, but now we want to do rotation and other things > controlling that bone with the attached camera. How do we go about > changing this programmatically? Giving it some kind of controller or > something so that when we move that bone it can be controlled freely > with the mouse and in turn move the camera and the part of the mesh it > is parented to? We are not yet using CEL, only CS by itself with C++ on > the 1.4 branch. > > Thanks in advance for the help, > > Playemgames > > ------------------------------------------------------------------------- > This SF.Net email is sponsored by the Moblin Your Move Developer's > challenge > Build the coolest Linux based applications with Moblin SDK & win great > prizes > Grand prize is a trip for two to an Open Source event anywhere in the > world > http://moblin-contest.org/redirect.php?banner_id=100&url=/ > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[EMAIL PROTECTED] > ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
