Daniel Esser escribió: > res wrote: > >> On 27.10.2008 16:52, Pablo Martin wrote: >> >>> B2cs will use just the first path component in CRYSTAL, which should be >>> the path where data/shaders can be found. >>> >> CS itself on the other hand looks into every dir in the var, scans for >> plugins, looks for vfs.cfg. >> > > First, thank you very much! That fixed it. > Is there any way to add this to the user manual? > >
For the b2cs wiki, you can edit yourself, for crystalspace manual, you should submit a patch to the bug tracker http://trac.crystalspace3d.org/trac/CS/report. (you should modify the appropriate texinfo files at doc/texinfo/) Of course someone else can do it too, but if you really care that's the best way now that you know what to add :). Thx and Greetings! Pablo ------------------------------------------------------------------------- This SF.Net email is sponsored by the Moblin Your Move Developer's challenge Build the coolest Linux based applications with Moblin SDK & win great prizes Grand prize is a trip for two to an Open Source event anywhere in the world http://moblin-contest.org/redirect.php?banner_id=100&url=/ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[EMAIL PROTECTED]
