Hello, my name is Max Efimov.

I would like to participate in the project in environmental effects area. I
have 3 year of C++ experience and familiar with some 3D technologies.
Unfortunately I have no experience in programming on CrystalSpace but have
some experience on Irrlicht Engine (I believe it is similar things :).

I have the following ideas about environmental effects implementation:

1. Make a flexible framework (if there is not) to allow user just choose
what he want to do with the environment

2. Realise the set of algorithms and methods described by NVIDIA, ATI and
ACM Symposium on Interactive 3D Graphics and Games (I3D) - 2008

3. Test all the methods at maximum abilities.

I just imagine in common what to do but I have no start point to suggest
some more ideas. Would You like to help me with it?

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