Can you tell us a bit about these methods from that ACM Symposium article and how you think you might try to implement these in Crystal Space?
Greetings, On Mon, Mar 30, 2009 at 7:50 PM, SilverMax <[email protected]> wrote: > Hello, my name is Max Efimov. > > I would like to participate in the project in environmental effects area. I > have 3 year of C++ experience and familiar with some 3D technologies. > Unfortunately I have no experience in programming on CrystalSpace but have > some experience on Irrlicht Engine (I believe it is similar things :). > > I have the following ideas about environmental effects implementation: > > 1. Make a flexible framework (if there is not) to allow user just choose > what he want to do with the environment > > 2. Realise the set of algorithms and methods described by NVIDIA, ATI and > ACM Symposium on Interactive 3D Graphics and Games (I3D) – 2008 > > 3. Test all the methods at maximum abilities. > > I just imagine in common what to do but I have no start point to suggest > some more ideas. Would You like to help me with it? > > ------------------------------------------------------------------------------ > > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[email protected]?subject=unsubscribe > > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
