Can you tell us a bit about these methods from that ACM Symposium article and
how you think you might try to implement these in Crystal Space?

Greetings,

On Mon, Mar 30, 2009 at 7:50 PM, SilverMax <[email protected]> wrote:
> Hello, my name is Max Efimov.
>
> I would like to participate in the project in environmental effects area. I
> have 3 year of C++ experience and familiar with some 3D technologies.
> Unfortunately I have no experience in programming on CrystalSpace but have
> some experience on Irrlicht Engine (I believe it is similar things :).
>
> I have the following ideas about environmental effects implementation:
>
> 1. Make a flexible framework (if there is not) to allow user just choose
> what he want to do with the environment
>
> 2. Realise the set of algorithms and methods described by NVIDIA, ATI and
> ACM Symposium on Interactive 3D Graphics and Games (I3D) – 2008
>
> 3. Test all the methods at maximum abilities.
>
> I just imagine in common what to do but I have no start point to suggest
> some more ideas. Would You like to help me with it?
>
> ------------------------------------------------------------------------------
>
> _______________________________________________
> Crystal-main mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe:
> mailto:[email protected]?subject=unsubscribe
>
>



-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

------------------------------------------------------------------------------
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to