Hi again, at the moment i'm try to load .bsp/.map/.md2/.md3 files i've converted with the available CS tools, now my question:
Which mesh object type is the optimal one for the world meshes ? Is there one that can use the bsp data from the map2cs converter for example ? So i'm searching for the optimal mesh type that use some sort of bsp like algo for fast rendering (eliminate unnecessary meshes, like all meshes in the back, or the one from other sectors that are currently not shown). I hope there is a difference between the character meshes and the world meshes (in terms of drawing and or structure). best regards, Steven Truppe ------------------------------------------------------------------------------ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
