Hi again,

at the moment i'm try to load .bsp/.map/.md2/.md3 files i've converted 
with the available CS tools, now my question:

Which mesh object type is the optimal one for the world meshes ? Is 
there one that can use the bsp data from the map2cs converter for example ?
So i'm searching for the optimal mesh type that use some sort of bsp 
like algo for fast rendering (eliminate unnecessary meshes, like all 
meshes in the back, or the one from other sectors that are currently not 
shown).

I hope there is a difference between the character meshes and the world 
meshes (in terms of drawing and or structure).


best regards,
Steven Truppe

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