On Wed, Apr 1, 2009 at 7:09 PM, Steven Truppe <[email protected]> wrote:
>
> Hi again,
>
> at the moment i'm try to load .bsp/.map/.md2/.md3 files i've converted
> with the available CS tools, now my question:
>
> Which mesh object type is the optimal one for the world meshes ? Is
> there one that can use the bsp data from the map2cs converter for example ?
> So i'm searching for the optimal mesh type that use some sort of bsp
> like algo for fast rendering (eliminate unnecessary meshes, like all
> meshes in the back, or the one from other sectors that are currently not
> shown).

Genmesh is the most general mesh for non-animated world geometry. There
is no support for BSP trees as CS doesn't need those. We have other techniques
(based on kd-tree) to optimize rendering.

>
> I hope there is a difference between the character meshes and the world
> meshes (in terms of drawing and or structure).

Yes, there is.

Greetings,
-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

------------------------------------------------------------------------------
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to