On Wed, Apr 1, 2009 at 7:09 PM, Steven Truppe <[email protected]> wrote: > > Hi again, > > at the moment i'm try to load .bsp/.map/.md2/.md3 files i've converted > with the available CS tools, now my question: > > Which mesh object type is the optimal one for the world meshes ? Is > there one that can use the bsp data from the map2cs converter for example ? > So i'm searching for the optimal mesh type that use some sort of bsp > like algo for fast rendering (eliminate unnecessary meshes, like all > meshes in the back, or the one from other sectors that are currently not > shown).
Genmesh is the most general mesh for non-animated world geometry. There is no support for BSP trees as CS doesn't need those. We have other techniques (based on kd-tree) to optimize rendering. > > I hope there is a difference between the character meshes and the world > meshes (in terms of drawing and or structure). Yes, there is. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
