Thanks,

what if i want the translation first, and then the rotation (so the 
translation moves the camera away from the origin, then the rotation is 
done after the translation around the old origin (like in opengl)).

Any ideas how to do this ? So i have a more OpenGL like way of handling 
this ?

Btw, is there no docs around about the csTransform and geometry utility 
classes (usage, etc..) ??



best regards,
Steven Truppe

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