Thanks, what if i want the translation first, and then the rotation (so the translation moves the camera away from the origin, then the rotation is done after the translation around the old origin (like in opengl)).
Any ideas how to do this ? So i have a more OpenGL like way of handling this ? Btw, is there no docs around about the csTransform and geometry utility classes (usage, etc..) ?? best regards, Steven Truppe ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
