Hi Steven: If you want the rotation to be about a different origin, then you can set the origin in the csTransform to rotate about.
Here is some documentation for csTransform: http://www.crystalspace3d.org/docs/online/api/classcsTransform.html ~Scott Thus Spoke Steven Truppe: > Thanks, > > what if i want the translation first, and then the rotation (so the > translation moves the camera away from the origin, then the rotation is > done after the translation around the old origin (like in opengl)). > > Any ideas how to do this ? So i have a more OpenGL like way of handling > this ? > > Btw, is there no docs around about the csTransform and geometry utility > classes (usage, etc..) ?? > > > > best regards, > Steven Truppe > > ------------------------------------------------------------------------------ > Stay on top of everything new and different, both inside and > around Java (TM) technology - register by April 22, and save > $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. > 300 plus technical and hands-on sessions. Register today. > Use priority code J9JMT32. http://p.sf.net/sfu/p > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[email protected]?subject=unsubscribe > ------------------------------------------------------------------------------ Stay on top of everything new and different, both inside and around Java (TM) technology - register by April 22, and save $200 on the JavaOne (SM) conference, June 2-5, 2009, San Francisco. 300 plus technical and hands-on sessions. Register today. Use priority code J9JMT32. http://p.sf.net/sfu/p _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
