Hi Steven:

If you want the rotation to be about a different origin, then you can 
set the origin in the csTransform to rotate about. 

Here is some documentation for csTransform:
http://www.crystalspace3d.org/docs/online/api/classcsTransform.html

~Scott


Thus Spoke Steven Truppe:
> Thanks,
>
> what if i want the translation first, and then the rotation (so the 
> translation moves the camera away from the origin, then the rotation is 
> done after the translation around the old origin (like in opengl)).
>
> Any ideas how to do this ? So i have a more OpenGL like way of handling 
> this ?
>
> Btw, is there no docs around about the csTransform and geometry utility 
> classes (usage, etc..) ??
>
>
>
> best regards,
> Steven Truppe
>
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