Could you run this in a debugger and check exactly where it crashes?

Greetings,

On Fri, Jun 19, 2009 at 1:01 AM, Braden Walters<[email protected]> wrote:
> Oh, I have CS 1.4, Blender 2.48a, and the latest B2CS SVN. Here's the
> code I used that caused the crash:
>
>  //Load all meshes
>  csRef<iVFS> VFS (csQueryRegistry<iVFS> (object_reg));
>  VFS->Mount ("/firo", "$^$/data$/models$/firo$/");
>  VFS->ChDir ("/firo");
>  iBase* result1;
>  loader->Load ("library", result1);
>  firo_mfw = engine->FindMeshFactory ("firo");
>
>  //Make the object
>  firo_sprite = engine->CreateMeshWrapper (firo_mfw, "Firo", sector,
> engine->GetCameraPositions ()->Get (0)->GetPosition ());
>
> And, I've attached a ZIP of the exported character.
>
> Also, sorry AOL has to spam all my emails.
>
> On Thu, 2009-06-18 at 18:09 -0400, Braden Walters wrote:
>> I've been having some issues today using animesh. I haven't found any
>> documentation saying there's a specific way I need to be loading the
>> animesh, so I did it the same way I load every other library. This
>> resulted in
>>
>> crystalspace.maploader.parse.meshfact:  Error loading plugin
>> 'crystalspace.mesh.loader.factory.animesh'!
>> crystalspace.maploader.parse.meshfact:  [node:
>> library,meshfact(name=firo),plugin]
>>
>> I have no idea how to fix that as I can't find any animesh
>> documentation.
>>
>> Also, I'm having an issue getting my NLA data to export into my animesh.
>> I searched each of the files associated with this character for
>> "Walk" (the name of the NLA action). The phrase could not be found. I've
>> attached the .blend file. I have no idea what I'm doing wrong.
>> ------------------------------------------------------------------------------
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