Hi all,

Just as my 2 cent, I think that it is important for CS to have a more
sustained release cycle.

First of all, CS doesn't appear externally to be a living project, and
right now, it is pretty hard to know what is going on in the CS
development. Almost the only way is by studying the trac timeline (btw,
the timeline doesn't show the svn commits since Octobre, 17th). A public
project should be more open to the public, and therefore give an easier
access to it. Having more frequent releases, and also an access to an
unstable release, would probably be better from the communication point
of view.

Still about the public's image of CS, more frequent releases would
advertise more CS. For example, the last news of the CS web site was 6
months ago, and the previous one was one year ago. By releasing more
often, people will talk more often about CS, then CS will get more
contributions, etc.

About the testings, right now the tests are made by the CS's developers,
adding them more work load. If you give access to an unstable release,
people will beta-test by themselves CS, and, who knows, will correct the
bugs by themselves too.

Last point, I think that binary packages/installers are important too.
CS has many dependencies and is not easy to compile and run. Many
potential users of CS are stuck by this, and again it is not great for
the advertising of CS. For example, an artist shouldn't have to install
all dependencies by himself, understand that they have to checkout the
svn repository of both CS and blender2cs, all of that to finally gain
access to the new animesh written one year ago. Most of the artists
won't simply be able to do that, even if they really want to.

So I also agree to have:
- more frequent releases (about 3 to 6 months sounds good)
- a stable release, an unstable/testing release, and a svn one (look at
Debian: http://www.debian.org/releases/)
- binary packages
- scripts to create releases easily and quickly

Regards,
Christian



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