Jorrit:

Totally understandable that you don't want to handle the administrative stuff.  
Actually, I'd be happy to handle some of this (organizing the releases, helping 
determine what features will go into each release, assigning tasks, maintaining 
documentation/website, etc.), but I wouldn't be able to do it alone.


~Scott

-----Original Message-----
From: Jorrit Tyberghein <[email protected]>
Date: Wed, 28 Oct 2009 20:05:02 
To: CS developers and users list<[email protected]>
Subject: Re: [CsMain] Release cycle

I agree with all these points. However I would like to point out that
I no longer have the motivation and time to work on such administrative
things like releasing and websites and so on. I would very much prefer
to have someone (or a group of people) dedicated to this task.

I of course still plan to work on Crystal Space and CEL on a technical
level.

Greetings,

On Wed, Oct 28, 2009 at 6:57 PM, Christian Van Brussel
<[email protected]> wrote:
> Hi all,
>
> Just as my 2 cent, I think that it is important for CS to have a more
> sustained release cycle.
>
> First of all, CS doesn't appear externally to be a living project, and
> right now, it is pretty hard to know what is going on in the CS
> development. Almost the only way is by studying the trac timeline (btw,
> the timeline doesn't show the svn commits since Octobre, 17th). A public
> project should be more open to the public, and therefore give an easier
> access to it. Having more frequent releases, and also an access to an
> unstable release, would probably be better from the communication point
> of view.
>
> Still about the public's image of CS, more frequent releases would
> advertise more CS. For example, the last news of the CS web site was 6
> months ago, and the previous one was one year ago. By releasing more
> often, people will talk more often about CS, then CS will get more
> contributions, etc.
>
> About the testings, right now the tests are made by the CS's developers,
> adding them more work load. If you give access to an unstable release,
> people will beta-test by themselves CS, and, who knows, will correct the
> bugs by themselves too.
>
> Last point, I think that binary packages/installers are important too.
> CS has many dependencies and is not easy to compile and run. Many
> potential users of CS are stuck by this, and again it is not great for
> the advertising of CS. For example, an artist shouldn't have to install
> all dependencies by himself, understand that they have to checkout the
> svn repository of both CS and blender2cs, all of that to finally gain
> access to the new animesh written one year ago. Most of the artists
> won't simply be able to do that, even if they really want to.
>
> So I also agree to have:
> - more frequent releases (about 3 to 6 months sounds good)
> - a stable release, an unstable/testing release, and a svn one (look at
> Debian: http://www.debian.org/releases/)
> - binary packages
> - scripts to create releases easily and quickly
>
> Regards,
> Christian
>
>
>
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-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
https://sourceforge.net/donate/index.php?group_id=649
Personal page: http://users.telenet.be/jorritTyberghein/

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