From: Jorrit Tyberghein <jorrit.tybergh...@gm...>
 Date: Wed, 28 Oct 2009 20:05:02
 To: CS developers and users list<crystal-m...@li...>
 Subject: Re: [CsMain] Release cycle

 I agree with all these points. However I would like to point out that
 I no longer have the motivation and time to work on such administrative
 things like releasing and websites and so on. I would very much prefer
 to have someone (or a group of people) dedicated to this task.

 I of course still plan to work on Crystal Space and CEL on a technical
 level.

 Greetings,

Hello,

I have been steadily looking for some way to get into game programming with open-source tools, and for some time now, I am very interested in the Crystal Space project. I really like how it is designed architecture-wise, and the fact that it has good support for importing models from Blender and that it provides a complete entity-based game engine with CEL really makes me excited about CS.

However, in the approx. 2 years I have been following CS, it has been sad to see that the project seems to be nearly stagnating from an outside point of view. The webpage is rarely updated, the Download page says for months that binary installers are "not yet" available, releases are infrequent, and in general there is not much news about developments in Crystal Space development (even the CS planet site has new posts only seldomly - and the "Crystal Space blog" only has a single introductory post).

A few days ago, I played with the idea of starting a project to create a game authoring tool on top of CS+CEL (kind of like Unity3D, but open-source), and the Crystal Space publicity issue caught my attention once again. So I thought: why not propose to help them out? And so here I am - I would be glad to help you getting (and keeping) the website and documentation up to date (and maybe - maybe - doing some coding). I have to admit that I don't know very much about Crystal Space (essentially what's in the - how up-to-date? - manual, and then a small bit more), but I am very willing to learn, and for my own little project alone it is in my very interest to make the way CS presents itself to the game developer community as awesome as possible!

I would love to become part of your community. How about it?

Best Regards,
Denis Washington
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