On 02/07/2010 04:16 PM, Mike Gist wrote:
On 7 February 2010 14:40, res <[email protected] <mailto:[email protected]>> wrote:

    > I also wanted to investigate that, especially SDK builds (it is very
    > unfortunate that there are no binary SDKs currently, especially on
    > Windows where building is not that easy).

    Really? I always kind of thought building on Windows was comparatively
    easy ... no scratching together all dependencies (there's a single
    package for that), and either open up the VC project and hit it or, in
    case of MinGW, 'configure' etc. (what you have to do with about every
    other open source project).
    I know some projects/dependencies which are a _much_ bigger hassle to
    set up ;p


Yeah, building on windows is a piece of cake.
We don't have SDK builds because nobody does them, not because it's difficult :P


For people who just quickly want to try out Crystal Space or run a few demos, building from source is still a pretty high overhead. Even if it is as simple as hell, the compilation time alone might turn a lot of potential Crystal Space users off. This might also be a reason why Ogre3D, with their supplied all-in-one binary SDKs, has such a big following of users.

Regards,
Denis

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