> I'd also like to animate the skirt of Krystal by adding support for soft > bodies in Bullet (ie a mesh that can be deformed procedurally), but it is > not easy to determine where we can implement that in a CS mesh, inside > animeshes? Btw, are animeshes intended to replace genmeshes at long-term?
Hmm no. I think genmeshes will always remain useful for static geometry. Greetings, -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
