> I'd also like to animate the skirt of Krystal by adding support for soft
> bodies in Bullet (ie a mesh that can be deformed procedurally), but it is
> not easy to determine where we can implement that in a CS mesh, inside
> animeshes? Btw, are animeshes intended to replace genmeshes at long-term?

Hmm no. I think genmeshes will always remain useful for static geometry.

Greetings,

-- 
Project Manager of Crystal Space (http://www.crystalspace3d.org)
and CEL (http://cel.crystalspace3d.org)
Support Crystal Space. Donate at
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Personal page: http://users.telenet.be/jorritTyberghein/

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