> BTW, if you have any ideas on improvements on animesh or CS in general > that you think would be neat, but you won't be able to spare the time > (doesn't everyone have that kind of ideas? ;), feel free to add that to > the "SoC ideas" page:
I added too some comments on the Preliminary/GSOC Ideas pages. There is another topic on which I'm wondering what is the actual situation of CS: advanced lighting. Are the work done in the previous GSOCs about radiosity going to be integrated in CS? What are the possibilities about reading the global illumination from a HDRI file/light probes (see http://www.debevec.org/Probes/)? What is the status of the tone mapping/eye adaptation? And the deferred lighting? What about the technology from the Cry Engine 3 for real-time estimation of the global illumination (see http://www.crytek.com/fileadmin/user_upload/inside/presentations/2010_I3D/20100301_lpv.pdf). Is it worth proposing a GSOC on one of these topics? ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
