On 11.03.2010 18:49, Christian Van Brussel wrote: > Valve's Source Engine can use sort of HDR textures for storing the light > maps and cube (ie environment) maps pre-computed by the radiosity > solver.
Generating light probes is quite a different issue. But yes, having such light probes would be really nice, although they get mostly useful when proper GI is used for them. -f.r.
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