Your proposition seems great to me. I have two notes:
- Scott Johnson is currently looking at the code of the previous GSOCs on
that topic. He may have some feedback to add.
- you are talking about multi-threading the lighting process. It seems to
me that it is better to parallelize the process on the GPU instead of the
multi-cores CPU. I'm not sure whether it is better to do it through some
shaders or CUDA/OpenCL (which are not yet supported by all graphic cards).


> Hi,
>
> I would like to work on the lighter2 module as a project for GSoC. I plan
> to
> continue the previous work on radiosity using photon mapping and extend my
> project by implementing some of the features which can be implemented in
> lighter2.
>
> Though I have read about the work done by Olliebrown previously on
> lighter2
> on his blog at CS. I am still juggling through the code in gsoc2009 branch
> to estimate the current state of the photon mapping code.
>
> I am attaching a rough draft of my application. Any
> comments/criticism/suggestions are welcomed.
>
> Regards,
> Mohit Taneja
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http://p.sf.net/sfu/intel-sw-dev
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