"But a 3D designer may not totaly agree" Well that's what I work on mostly
and I was the one who brought it up :)
Seriously even a uber huge complex level rendered at like 20 lmdensity takes
only 20 mins, and you can render it at like 1 or 2 in <90 seconds as a
preview.
On Tue, Mar 23, 2010 at 12:01 PM, Mike Gist <[email protected]> wrote:
> On 23 March 2010 18:34, Mohit Taneja <[email protected]> wrote:
>
>> Well, IMO the way to go for parallelization should be done in the
>> following way
>> - Check for GPU support for OpenCL/CUDA. If yes, then use GPU for
>> parallelization.
>> - Else use threads, if there are multiple processors.
>> - Else carry on with the good old process.
>>
>> Regarding the number of tasks in my application, and taking into
>> consideration the amount of work required just for parallelization of
>> lighter2, it is indeed too much for one summer.
>>
>> I believe it would be great if Scott Johnson could let me know that exact
>> what amount of work can be done to improve the photon mapping module and how
>> much work would be required to make it integrate into lighter2 and b sure to
>> quite an extent that it is stable. I believe that it would require quite
>> some amount of actual testing before we can say that it is stable and
>> integrate it into the trunk.
>>
>> I would probably add/remove tasks from my application appropriately.
>>
>
> Actually, you would check both GPU and CPU support for OpenCL.
> It's not GPU specific, any conformant processor can run any kernel.
> I believe AMD have already released some OpenCL CPU drivers.
>
> But anyway, I agree with everyone that parallelism here is a project in
> itself, better to concentrate on photon mapping *or* that.
> I would prefer to see photon mapping finished :)
>
> --
> -Mike
>
>
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