Hi,

I plan to use the reflectivity of a surface for the russsian roulettte
procedure of photon reflection. I digged out a little bit to figure out that
lighter2 stores the materials in a RadMaterial structure, which doesn't
stores the reflectivity of a surface, but this structure is populated while
parsing the scene.

The material parser is able to get the shader property of a particular
material but it needs to know the name of that property (ShaderVarStringID
name). Any ideas about what is the name for getting the reflectivity??

Regards,
Mohit Taneja
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