On 18.06.2010 15:25, Christian Van Brussel wrote: > affect the light bumped at the same angle, and the normal map would > affect the normal of the surface?
The normal map is commonly a much higher resolution than what the lightmap is sampled at, hence not very useful during lightmap generation. (In fact you do it the other way round: basically, you generate multiple LMs for light from different directions and mix these in realtime, weights based on the NM normal.) -f.r.
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