On 18.06.2010 15:25, Christian Van Brussel wrote:
> affect the light bumped at the same angle, and the normal map would
> affect the normal of the surface?

The normal map is commonly a much higher resolution than what the
lightmap is sampled at, hence not very useful during lightmap generation.
(In fact you do it the other way round: basically, you generate multiple
LMs for light from different directions and mix these in realtime,
weights based on the NM normal.)

-f.r.

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