On 03.02.2011 00:34, Christophe ILLY wrote: > Is there in Crystalspace a simple way to apply a shader on the whole > screen (for example blur or desaturate)?
In the SVN version (trunk or 2.0 branch) you can use the post process manager for that. There's a config setting, “RenderManager.Unshadowed.Effects”, that lets you control what effect(s) to apply. The iRenderManagerPostEffects interface gives you a (simplistic) way to deal with effects at run time. -f.r.
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