On 03.02.2011 00:34, Christophe ILLY wrote:
> Is there in Crystalspace a simple way to apply a shader on the whole
> screen (for example blur or desaturate)?

In the SVN version (trunk or 2.0 branch) you can use the post process
manager for that. There's a config setting,
“RenderManager.Unshadowed.Effects”, that lets you control what effect(s)
to apply. The iRenderManagerPostEffects interface gives you a
(simplistic) way to deal with effects at run time.

-f.r.

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