Thank you much :) We will study this feature in the next months (when we upgrade form v1.4).
-
Christophe

[email protected] a écrit :
Message: 1
Date: Fri, 04 Feb 2011 14:47:18 +0100
From: res <[email protected]>
Subject: Re: [CsMain] shader on the whole screen
To: [email protected]
Message-ID: <[email protected]>
Content-Type: text/plain; charset="windows-1252"

On 03.02.2011 00:34, Christophe ILLY wrote:
Is there in Crystalspace a simple way to apply a shader on the whole
screen (for example blur or desaturate)?

In the SVN version (trunk or 2.0 branch) you can use the post process
manager for that. There's a config setting,
?RenderManager.Unshadowed.Effects?, that lets you control what effect(s)
to apply. The iRenderManagerPostEffects interface gives you a
(simplistic) way to deal with effects at run time.

-f.r.
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