Hi!

Majoring in computer science at the Université de Strasbourg (France), I'm 
completing the french equivalent of a 2nd year bachelor's degree. I'm a 
self-taught 3D programmer for 5 years and I'm working on a personnal 3D engine. 
It is made in C and uses exclusively OpenGL and GLSL. I tried some rendering 
techniques using my engine (but I didn't implemented them into it yet) such as 
depth of field, deferred shading or parallax mapping. You may find more 
informations here if you are interested:
http://scengine.tuxfamily.org/

I would like to make a GSoC proposal for CS but I'm looking for some advice for 
my idea. I was thinking about implementing a global illumination rendering 
technique based on the Carsten Dachsbacher's GDC07 presentation 
(http://bat710.univ-lyon1.fr/~jciehl/Public/educ/GAMA/2007/gdc07/Global_Illumination.pdf).
 
This technique uses a huge amount of lights to perform the indirect lighting 
and 
that leads to my first question: is the deferred renderer of CS usable for such 
a technique? If it lacks some features, would it be a good idea to complete it 
as part of the GSoC project? I don't actually have any experience with CS.

It seems that global illumination rendering techniques are the most common 
ideas 
(like SSAO), so I'm wondering about the importance of mine among the other 
ones. 
Is this project relevant to CS's interests? Would an indirect lighting renderer 
be useful to CS?

Thanks for any advice!

Antony Martin

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