One problem I find in your current proposition is that the different steps needed to achieve SSDO are not really detailed, so it's quite hard to evaluate the feasability of the task. Could you try to split the job in sub-tasks, explain a bit what would be needed concretely for each of them at the CS level, and allocate a specific timeline to it?
For optional tasks, antialiasing or HDR would be great, but variance shadow maps seem a bit complex to be implemented rapidly, don't you think? ------------------------------------------------------------------------------ Xperia(TM) PLAY It's a major breakthrough. An authentic gaming smartphone on the nation's most reliable network. And it wants your games. http://p.sf.net/sfu/verizon-sfdev _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
