On 04.04.2011 23:20, Christian Van Brussel wrote:
> For optional tasks, antialiasing or HDR would be great, but variance
> shadow maps seem a bit complex to be implemented rapidly, don't you think?

And possibly unneeded, I already did some VSM stuff... well, 2yrs ago,
but back then it worked. At least to extend shadow maps ever worked ;p

-f.r.

Attachment: signature.asc
Description: OpenPGP digital signature

------------------------------------------------------------------------------
Xperia(TM) PLAY
It's a major breakthrough. An authentic gaming
smartphone on the nation's most reliable network.
And it wants your games.
http://p.sf.net/sfu/verizon-sfdev
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to