Hi everyone,
I just downloaded and compiled CS (and also installed it) and CEL from the
repositories (on Ubuntu 10.04, Linux 2.6.32-24-generic on x86_64).
Once I set the right paths, the CS tests were generally working fine, but
when I tried walktut for CEL, I get this message:
WARNING: could not load plugin ‘crystalspace.window.x.extf86vm’

crystalspace.canvas.glx2d:
  Opening GLX2D
ATTENTION: default value of option force_s3tc_enable overridden by
environment.
  Creating Context
  Video driver GL/X version (direct renderer)
  Visual ID: 0x0000000000000021, 24bit TrueColor
  R8:G8:B8:A8,
  level 0, double buffered

crystalspace.canvas.openglcommon.driverdb:
  Applied: Intel DRI: Disable texture compression

crystalspace.canvas.openglcommon:
  OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4  (vendor:
  Tungsten Graphics, Inc) version 2.1 Mesa 7.7.1
  Using windowed mode at resolution 1024x768.
  Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
  AccumAlpha: 0 MultiSamples: 0
  Multisample: disabled

crystalspace.graphics3d.opengl:
  Using VBO with 64 MB of VBO memory

crystalspace.maploader.parse.settings:
  The ‘clearzbuf’ attribute is deprecated!
  [node: world,settings,clearzbuf]
  The ‘clearscreen’ attribute is deprecated!
  [node: world,settings,clearscreen]

crystalspace.graphics3d.shader.fixed:
  Multitexture units: whopping 8
ALERT: cel.pfobject.mesh.loadmeshfactory:  Error loading mesh object factory
or library '/cellib/objects/cally.cal3d'!

cel.pfobject.mesh.loadmeshfactory:  Error loading mesh object factory or
library '/cellib/objects/cally.cal3d'!
ALERT: Seminar Test:  Error loading model!

Seminar Test:  Error loading model!
ALERT: Seminar Test:  Couldn't create player!

Seminar Test:  Couldn't create player!

crystalspace.pluginmgr.loadplugin:
  could not load plugin ‘crystalspace.mesh.loader.factory.sprite.cal3d’
ALERT: crystalspace.maploader.parse.meshfact:  Error loading plugin
‘crystalspace.mesh.loader.factory.sprite.cal3d’!
[node: library,meshfact(name=test),plugin]

crystalspace.maploader.parse.meshfact:  Error loading plugin
‘crystalspace.mesh.loader.factory.sprite.cal3d’!
crystalspace.maploader.parse.meshfact:  [node:
library,meshfact(name=test),plugin]



Note that I changed the error message to display the path and filename
together for the mesh.
Now I know that that can't be the real path, since I can't find the cellib
directory anywhere. So where does meshfact actually look for files? I think
the path is correct because it's working for walktut_entities and
walktut_world, until I change their names or the path.

Are there any other paths I need to set? Because it seems like the problem
(also for the other binaries) is that the plugins aren't getting loaded.
What else am I overlooking?

Thanks,
Yuan
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