Hi everyone,
I just downloaded and compiled CS (and also installed it) and CEL from the
repositories (on Ubuntu 10.04, Linux 2.6.32-24-generic on x86_64).
Once I set the right paths, the CS tests were generally working fine, but
when I tried walktut for CEL, I get this message:
WARNING: could not load plugin ‘crystalspace.window.x.extf86vm’
crystalspace.canvas.glx2d:
Opening GLX2D
ATTENTION: default value of option force_s3tc_enable overridden by
environment.
Creating Context
Video driver GL/X version (direct renderer)
Visual ID: 0x0000000000000021, 24bit TrueColor
R8:G8:B8:A8,
level 0, double buffered
crystalspace.canvas.openglcommon.driverdb:
Applied: Intel DRI: Disable texture compression
crystalspace.canvas.openglcommon:
OpenGL renderer: Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 (vendor:
Tungsten Graphics, Inc) version 2.1 Mesa 7.7.1
Using windowed mode at resolution 1024x768.
Pixel format: Color: 24 Alpha: 8 Depth: 24 Stencil: 8 AccumColor: 0
AccumAlpha: 0 MultiSamples: 0
Multisample: disabled
crystalspace.graphics3d.opengl:
Using VBO with 64 MB of VBO memory
crystalspace.maploader.parse.settings:
The ‘clearzbuf’ attribute is deprecated!
[node: world,settings,clearzbuf]
The ‘clearscreen’ attribute is deprecated!
[node: world,settings,clearscreen]
crystalspace.graphics3d.shader.fixed:
Multitexture units: whopping 8
ALERT: cel.pfobject.mesh.loadmeshfactory: Error loading mesh object factory
or library '/cellib/objects/cally.cal3d'!
cel.pfobject.mesh.loadmeshfactory: Error loading mesh object factory or
library '/cellib/objects/cally.cal3d'!
ALERT: Seminar Test: Error loading model!
Seminar Test: Error loading model!
ALERT: Seminar Test: Couldn't create player!
Seminar Test: Couldn't create player!
crystalspace.pluginmgr.loadplugin:
could not load plugin ‘crystalspace.mesh.loader.factory.sprite.cal3d’
ALERT: crystalspace.maploader.parse.meshfact: Error loading plugin
‘crystalspace.mesh.loader.factory.sprite.cal3d’!
[node: library,meshfact(name=test),plugin]
crystalspace.maploader.parse.meshfact: Error loading plugin
‘crystalspace.mesh.loader.factory.sprite.cal3d’!
crystalspace.maploader.parse.meshfact: [node:
library,meshfact(name=test),plugin]
Note that I changed the error message to display the path and filename
together for the mesh.
Now I know that that can't be the real path, since I can't find the cellib
directory anywhere. So where does meshfact actually look for files? I think
the path is correct because it's working for walktut_entities and
walktut_world, until I change their names or the path.
Are there any other paths I need to set? Because it seems like the problem
(also for the other binaries) is that the plugins aren't getting loaded.
What else am I overlooking?
Thanks,
Yuan
------------------------------------------------------------------------------
What Every C/C++ and Fortran developer Should Know!
Read this article and learn how Intel has extended the reach of its
next-generation tools to help Windows* and Linux* C/C++ and Fortran
developers boost performance applications - including clusters.
http://p.sf.net/sfu/intel-dev2devmay
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe:
mailto:[email protected]?subject=unsubscribe